Gladiator Suite Warrior - WoD Edition


by cokx


22 ratings

Description



Gladiator Suite Warrior
A Honorbuddy PvP Combat Routine

Created by
Cokx (Multi-Gladiator)
&
Toizi (Game Engineer)

Insane Damage // Snare // CC // CC Avoidance // Intelligent Interrupts // Executes Nearby Low Enemies // Totemstomp // Dot Spreading // Selfheal // Team Support
and many more



This combat routine allows you to play competitive at any level
for casuals and professionals


this CR is Gladiator, HotA and even Rank 1 proven from several customers
highest published S15 rating at the Gladiator Suite League: 2.8k+

GS-Warrior supports all 3 specs.
(Arms, Prot, Fury)

Gladiator Suite
(Warrior, Mage, Priest, Hunter, Death Knight, Warlock, Druid, Shaman, Paladin)


Disclaimer: Anonymous usage statistics will be collected and sent to gladiatorsuite.com to better serve
customer on Combat Routine start

Honorbuddy and Arenas

Reviews

4.1
22 total
ha***s
Rip off.
al***v
ar***2
It is one of the best products I have used, ever!!
Hope I can continue with them in Legion as well!
5 Star suckle nuckle!
te***m
Just hit 2k in 3v3 using this CR. Fury enters beastmode easily, but i must say, arms doesnt hit as hard as fury (using the routine)
Co***7
sa***w
Only one down side is overall damage is low other than its pretty good.
ev***9
no***x
re***1
kw***a
very nice cr)

Changelog History

Version: 2.36 (6/15/2016 6:46:18 PM)
- Changed InterruptNextX interrupt value
- Reduced Heroic Leap facing angle for InterruptNextX to ~230° instead of inhuman 360°
Version: 2.35 (5/18/2016 8:18:48 PM)
Fixes:
- Fixed InterruptNextHeal/CC only charging/leaping but not using pummel

Improvements:
- The CR is now paused when a BG/arena has ended
- Increased Shield Barrier min Rage from 20 to 40 (to avoid spamming Shield Barrier)
- Added check to not use Shield Barrier if we are about to execute our target
Version: 2.34 (3/24/2016 4:35:43 PM)
NEW GUI:
- Added "Burst on Trinket Proc" target hp value box
- Added "Burst on Ally CDs" target hp value box
- Added "Safeguard/Vigilance DPS" 
- Added "Safeguard/Vigilance DPS" on enemy burst option
- Auto "Stormbolt Healer" scans for low hp players now instead of only your targets hp
- Added "Stormbolt DPS" ally hp value box
- Added "Fear" (Intimidating Shout) options
- auto Fear is now considering the Crowd Control Options
- Interrupt Healer scans for low hp players now instead of only your targets hp
- Seperated Shockwave/DragonsRoar/Bladestorm options
- Added Shockwave/D-Roar/Stormbolt hotkey on target
- Added Don't Dot Healer hotkey
- Removed PvE/PvP Mode
- Added Ignore Units to not automatically attack nearby units unless tagged or targeted
Fixes:
- Fixed Avatar spellid for mini burst
- Fixed TimeCachedValues
- Fixed SpellReady bug that occasionally reported the spell as ready while it's still on CD
Improvements:
- Replaced CachedValue with generic version
- Improved ActuallyDead check
- Added buff/debuff check to aura lists
Version: 2.33 (1/15/2016 4:24:22 PM)
- Added rotation angle caching for friendly units
- Removed some unused combat log events creating exceptions
- Removed unnecessary code
- Fixed a bunch of warnings
Version: 2.32 (1/6/2016 7:39:46 PM)
- fixed Warlock SpellLock cooldowns (this should fix any smart interrupt and fake casting issues)
- fixed CombatReach zone
- added the correct Penance spellid to the default healing interrupt list
- interrupted players now count as CC'd if they have been interrupted on the classspecific school
- added "Field of View unit casting" (under the general tab), if this option is enabled the combat routine only sees units that are visible on your screen.
- added "can CC" and DR check to Stormbolt Target Hotkey
- improved performance by caching rotation angles to units
- casting Execute on your current target now has the highest priority if there are more than one units who can be executed
Version: 2.31.0 (12/16/2015 5:26:48 PM)
- Updated interrupt DMG list 
- Updated interrupt CC list
- Updated interrupt Heal list
- Updated defensive Buffs list
- Updated Snares list
- Updated Roots list
- Updated Stuns list
- Added several lists for different mechanics and dispel types
- Fixed LoS issues on Shado Pan Arena
Version: 2.29 (12/2/2015 7:33:47 PM)
- Some small minor fixes to increase overall performance
- NPCs will now be ignored in Ashran unless they are attacking you (this should also increase the performance)
Version: 2.28 (12/1/2015 3:23:23 AM)
- Improved Performance
- Added Pets to Hamstring
- Thunderclap wont be used anymore while Charge
- Improved Colossus Smash behaviour when using the class trinket
- Fixed and improved vigilance/safeguard behaviour
- Fixed PvpZoneIDs

Version: 2.27 (11/18/2015 5:24:41 PM)
- Improved Rend on current target,
- Improved Whirlwind behaviour,
- Improved Mortal Strike behaviour,
- Improved Colossus Smash behaviour
- Heroic Leap and Ravager Hotkeys when used without the right mouse buttons, will now display the green circle until you release the HL/R Hotkey

- Updated Spell Reflect Dmg list
- Updated Spell Reflect CC list

- Renamed Spell Reflect CC Enabled to Spell Reflect (option)

- Added Custom Spell ID list for SpellReflect (Damage / CC)
- Added option to always Colossus Smash on 3+ sec stuns
- Added option to disable the autousage of Colossus Smash
- Added Hotkey for Colossus Smash (Held Down Key)
- Added Intelligent Interrupt for CC casts
- Added Intelligent Pummel Target Hotkey
- Added Smart Interrupt
- Added Overlap CC option to set the overlap value for Automated and Manual CCs in ms
- Removed "always prioritize last CC'd unit" 
- Added "Extend CC Chain on Focus" for DPS and "Extend CC Chain" for healer
- Added option to disable Execute/HS while playing as Prot in Defstance

Description:

Intelligent Pummel (Target) Hotkey: 
- This is Hotkey is active while held down + your hotkeys active time
- It will interrupt your target asap (it doesnt instant kick but its VERY FAST) <  the intention behind it is that it should feel like a manual kick without getting juked
- It checks for auramastery and other immunities
- It will only interrupt if your target is actually casting/channeling

Smart Interrupt:
- Smart Interrupt checks if a friendly unit could interrupt
- If the friendly unit hasn't interrupted the enemy unit until his cast has finished 90% our bot will intervene and interrupt the cast
- Remember only casts, not channelingcasts
- It's only considering Ally DPS units as viable 
- In its current form it doesnt check for facing (I might change this based on your feedback)

Intelligent CC Interrupt:
- This one checks if the incoming CC can be dispeled by a friendly unit
- example #1: You are playing a Mage, the enemy Shaman is casting Hex on your Priest.
The Mage wont interrupt the Hex when he has Remove Curse ready.
- example #2: You are still playing a Mage, the enemy Shaman is now casting Hex on you.
The Mage will interrupt the Hex since he cant dispel himself.

Colossus Smash Hotkey:
- If Auto Colossus Smash is ticked, this Hotkey will work as a Colossus Smash delay Hotkey.
- If Auto Colossus Smash is unticked, this Hotkey will cast Colossus Smash based on your Rage Dump settings
- if your Rage Dump value is 10 it will instantly cast Colossus Smash when you hold down the key and Mortal Strike is ready
- If your Rage Dump value is 40 it will wait for 40 Rage and then cast Colossus Smash  when you hold down the key and Mortal Strike is ready
- The normal Colossus Smash is always bound to your Mortal Strike and Rage Dump value
- The Colossus Smash on 3+ sec stuns will cast it immediately regardless on any further conditions
Version: 2.26 (11/6/2015 5:06:40 PM)
- Improved Heroic Strike logic
- Fixed Execute for Prot 
Version: 2.25 (11/6/2015 6:25:53 AM)
- Added overlay icon notifier system
(Sheep) - if there is an enemy in range that can CC us with instant casts
(crossed out speech bubble) - if we can be interrupted by an enemy
(leaf/crossed out leaf)i f an ally healer is in range+los and a different one if one is in range+los but CCed. As a healer it shows a leaf if the primary friendly target is in range and los.
(crosshair) if there are units that are attacking us

- Added overlay text notifier for toggles
- Added talent check to our CDTracker
- Added Safeguard/Vigilance on Burst option
- Added Safeguard/Intervene on Freezing Trap
- Added Shieldbarrier Toggle
- Added 360° facing while in combatreach zone

- Improved GCD check
- Improved Hamstring behaviour

- Fixed Execute for Prot
- Fixed an issue with Sweeping Strikes
- Fixed Shieldbarrier for Arms and Fury
- Fixed exception in GetGlobalCooldown
Version: 2.24 (9/21/2015 5:30:10 AM)
- Added Stormbolt on target to the T4 Hotkey
- Fixed Dragon's Breath being counted as incap despite being a disorient DR
- Fixed an issue with the GUI for smaller resolutions
Version: 2.23 (9/15/2015 4:14:25 AM)
- Performance improvements
- Added auto attack totem kill (stand near and face totem to auto attack, no targeting required)
- Fixed sweeping strikes being used too much
- Fixed a general issue with fury/prot rotation that prevented options that are not using the current target from working correctly (e.g. interrupt)
- Execute Charge/Leap should now work as Prot/Fury too
Version: 2.22.0 (8/29/2015 10:10:32 AM)
- Replaced behaviour trees with coroutines (overall performance increase)
- Hunters with Feign Death should no longer be ignored
- Improved DR tracking
- Added interrupt mage CC if healer deeped option
- Added interrupt toggle hotkey
- Improved Siegebreaker interrupt
- Improved Arms rotation
- Added LFX tab to GUI. A new way to look for other players. Works similar to WoW's LFG tool
Version: 2.20_ (8/3/2015 8:58:23 PM)
- Updated for 6.2
- Added tremor check for fear
- Mass Spell Reflect traps should now be used earlier to avoid missing traps
- Mass Spell Reflect dmg/CC logic improved
- Fixed interrupt next heal/CC used against aura mastery casts + improved logic when specced into warbringer
- Spell Reflect CC option should now work more consistently
- Added new option Spell Reflect enemy auras that will use Spell Reflection/Mass Spell Reflection against nearby units for Blood Horror/Nature's Grasp
- Added monk sap to list of buffs that are broken with the Berserker Rage fears option
Version: 2.19 (6/3/2015 2:17:48 AM)
- Added AFK botting options for movement/facing/targeting
- Added: Honorbuddy overlay for notification
- Added: Option to disable high priority interrupts
- Added: Interrupt next CC hotkey
- Added: Option to reset toggle values on entering/leaving BG or arena
- Added: Option to delay CR execution after a loading screen
- Added: Movement prediction to heroic leap on target
- Added: Shield Barrier option for DPS attacking the player
- Added: Small wait time for MS before using Whirlwind
- Added: Def stance when attacked by x units/players 
- Added: Target Active Time option under the general tab to prevent wasting cooldowns while tabbing through the enemies

- Update: Slow immunity spell IDs
- Update: Default spell ID for trinket procs
- Update: Highest Priority interrupt now only contains Demonbolt

- Fix: Stance switching when specced in gladiator stance
- Fix: Shield block HP value being assigned by shield block attacked by option
- Fix: Piercing howl + charge interaction
- Fix: Added check to not break CC with leap when using interrupt next heal/CC
- Fix: Readded Mass Spell Reflection min range
Version: 2.18.0 (3/27/2015 3:24:02 AM)
- Fixed melee range calculation if your target is moving
- Changed Mass Spell Reflect traps to check impact location
- Fixed target HP kick
- Changed Audio Notifier
- Removed instant Spell Reflect on NS
- Fixed Sudden Death proc running out when CS is ready but not used
- If defstance is on CD we will use Taunt now to get in defstance
- Added option to always keep up the healing debuffs as Arms/Fury
- Improved the way Execute works for Arms in PvP
- Added option to cancel Sweeping Strikes near breakable CCs
- Removed UA/VT from SpellReflect
- Added support for Glyph of Resonating Power
- Added delay on MortalStrike to wait for ColossusSmash
- Thunder Clap usage to slow the current target will now be  enabled if AOEMode is disabled and there are no other enemies in range
- Replaces Unholy Frenzy with Summon Gargoyle for unholy burst spell ID
- Fixed DRTracker for 6.1
- Fixed IsPlayerBehind
- Fixed Defstance issues
Version: 2.17 (2/19/2015 3:50:43 AM)
- The CR is now HB Build 766 compatible
- Improved range check (the spellrange calculation is now ~99.9% correct)
- Improved Primary Target calculation
- Added dynamic movement key assignment to check if player is moving
- Added option to customize short pause list duration
- Added customizable totem stomp delay
- Fixed Stance Dance while targeting a dummy 
- Execute procs now wait for CS if its ready in the next 2 seconds
- Added Hamstring Totemstomp
- Added option for min range value between the Hunter and your healer for MSR Freezing Trap

Version: 2.16 (2/18/2015 11:19:20 PM)
- Honorbuddy will now reload itself if you change spec
- Honorbuddy will now open the Custom Class Window when you switch your class while HB is running
- Added Toggle to switch Interrupts between Any unit or Focus+Target
- Added functionality to clear hard focus by focusing the player
- Added Ice Nova to the DRTracker
- Berserker Rage for Enrage will now only be used if Bloodthirst is on cooldown and you havent specced into T3-3
- Force Defstance will no longer try to spam Defensive Stance when you are in Gladiator Stand and in Combat
- Fixed Prepare Burst and Auto Burst for Prot
- Improved Heroic Strike behaviour when playing with Gladiators Resolve and sitting in Defensive Stance
- Fixed GUI scaling > you will now see the Auto Escape option
Version: 2.15.0 (1/15/2015 5:57:10 AM)
Protection:
- Heroic Strike will now be used if
--  ... your HP is above Shieldblock/Shieldbarrier value if ticked
 -- ... you have Shieldblock/Shieldbarrier up
 -- ... you have choosen the HR Talent and ShieldBlock is on cooldown

Arms:
- added Thunderclap for target slow if your enemy is further than 5 yards away 
Version: 2.14 (1/12/2015 5:27:54 AM)
- Improved DR Tracker
- Improved prepare Burst
- Ring of Frost will now be correctly interrupted if DR-Interrupt is ticked
- Added Intervene/Safeguard for possible incoming Sap/KidneyShots/Wyvern Sting on our healer
Version: 2.13.0 (1/6/2015 5:12:33 AM)
- fixed Berserker Rage beeing used for Enrage when you are not in melee range
- fixed interrupt next heal hotkey
Version: 2.12.0 (1/4/2015 12:20:26 AM)
- added Berserker Rage delay value option
- improved piercing howl as fury warrior
- fixed rage dump
- added prepare burst hotkey
- improved Berserker Rage for Enrage option if unticked (it will use Berserker Rage if there is no player in range who could incap you)
- improved interrupt ( it will no longer interrupt hybrid heals if a healer is in range )
- improved interrupt (it will no longer interrupt polymorph spells if the possible target is a druid and could shapeshift the poly)
- minor bugfixes
Version: 2.11 (12/10/2014 4:32:19 AM)
Fixed los on uneven ground
Version: 2.10.0 (12/6/2014 4:45:45 AM)
- added Demo Shout option
- added Spell Reflect Trap option
- improved Arms rotation
- fixed execute for prot pve
- fixed shieldbarrier
- fixed shield block for pvp
- added troll/orc racial on burst
- fixed def abilities bugs
- added correct default spellid for trinket proc
- added delay for berserker rage (500ms)
- fixed reflecting traps
Version: 2.9.0 (12/4/2014 1:07:43 AM)
- fixed the synergie between Heroic Strike and Execute
Version: 2.8.0 (11/24/2014 8:12:25 PM)
- added Berserker Rage Fear option
- added Heroic Throw on range /Rogue option
- improved rotations
Version: 2.7.0 (11/19/2014 12:30:16 AM)
fixed inti shout (hotkey/automated)
fixed shield charge without the Heavy Repercussions talent
Version: 2.6.0 (11/17/2014 9:45:18 PM)
- Added 100 Talent support
- Added 92-98 Perk support
- Added first version of Audio Notifier
- Improved Prot rotation for Gladiator Warrior
Version: 2.5.0 (11/3/2014 6:06:08 PM)
- fixed Execute as Prot
- fixed Rend not beeing used when Multi "Dot" AoE mode where off
- added support for Aspect of the Fox
- several bug fixes
Version: 2.3 (10/27/2014 1:26:50 AM)
- Prot Thunderclap now considers your "Do Not Dot" blacklist
- Rend now considers your "Do Not Dot" blacklist
- added Rend for current target when AoE Mode is disabled
- improved the overall Rend logic
- improved Fury and Arms rotation (this results in more damage)
- Colossus Smash is now used before Execute to gain from the armor pen
- Added automated Stormbolt outside of PvP
- Whirlwind has now a higher priority when surrounded by 6+ units
- Added options for Shield Block and Shield Barrier
- Fixed bugs with the DR Tracker
- Die by the Sword is now used against any kind of enemy not only melees
- Added Last Stand
- Added Demo Shout (this will be used automatically (since it has only a 1min CD) against Enemy Burst or if your HP drops below 60%)
Version: 2.01 (10/20/2014 6:21:12 PM)
- Fixed stuff for 6.0.2
- New Design